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Food eating speeds are all the same, which is boring. Let’s fix that

17 Comments

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    SonicwaveMC commented

    I like this idea. Another idea that I had while reading this post is that food items restore hunger over time instead of all at once, although admittedly that might make it too complicated.

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    LindolfoDias commented

    Different time for each food would make players choose what food is better for each situation and make them vary their diet.

    Should the time for eating a golden carrot last longer or be shorter?

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    RetroXZ / commented

    i liked this idea too. i think all of edible things must be affected by this idea, like potions and milk.

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    RetroXZ / commented

    oh! i have a brilliant additional idea! your idea should affect walking speed too! for simple you can also eat a spider eye or drink a spell while running, but eating steak should slow down your walking speed more.IAMNERD.

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    RetroXZ that's actually a good idea also, thanks for sharing!!

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    cake is a block that's eaten in slices, it's not like apples and stuff

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    S S commented

    i like this it would make the devs have more balancing options for food

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    TheRedbird202 commented

    Cool idea

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    lionkeel commented

    I like it. Maby I should stack my chest with bread and cake, because I get in a lot of fights on survival, and they would be in between fast and slow to eat.

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    This would be a nice addition. When sweet berries were introduced, I was thinking that they should have shorter eating animations than the standard time it takes.
    Having it proportional to the hunger it restores is also great. Maybe for the time it takes, it should not be any longer than it already takes (I think it’s currently 3 seconds) or it might seem like a chore.

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    Insane96MCP commented

    That will be possible in 1.12 Bedrock Edition and it's something I'm going to do as an Add-On

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    MasterJay3315 commented

    This is a good idea as many players choose one type of food and stick to that, but this makes it a better idea to have different types of foods for how fast you want to eat them, which would really get more use out of craftable meals like soup and pie.

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    Althayr . commented

    i think this is a good idea, like when you eat an apple and a god apple there is no differents. I think different eating speed is gonna make the game more difficult but it would be a cool little detail. thumbsup from me.

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    deadlocks101 commented

    I agree because in rl when i eat steak or lamb its really chuewy so i agree

     

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    When on the topic of food items I think it would be cool if constantly eating one type of food would decrease the food points (i.e meat clubs on the bar). 

    Not so that it becomes annoying.

    Example: for every 32 steak you eat you get one food point less until you only get four food points per steak. To regain the efficiency of steak you would instead have to eat something else and it would slowly get more food points.

    This would encourage the player to make different types of farms instead of just one, and spice up the gameplay in my opinion.

     

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    rhysbooker999 commented

    This would be really cool, and would add realism to the game in a very small way. We could make it so if you stop eating, depending on when you stop eating, you could also have half a steak if you stopped eating half way through, or a quater if you stop eating 3/4th of the way through. But just the speed idea in general is cool

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    rhysbooker999 commented

    This would be really cool, and would add realism to the game in a very small way. We could make it so if you stop eating, depending on when you stop eating, you could also have half a steak if you stopped eating half way through, or a quater if you stop eating 3/4th of the way through. But just the speed idea in general is cool