I'm aware that this used to be the case, but that there were apparently complaints that Phantoms shouldn't be shoehorned into the Ender category of mobs, and that their spawning in the End made them unavoidable threats as one cannot sleep there.
To respond to the first concern, if we're suddenly so worried about mob categories getting bloated and new mobs not being allowed to just be their own thing, why on earth would you put the Phantom into the most bloated category in the game, the undeads? They don't have to be an Ender mob per say, but putting them into the undead category and having them burn in daylight seems so generic and a waste of potential considering what the Phantom could be instead on its own, or as part of a new category, like "ethereal" alongside Vex and Ghast, etc.
As for the second concern about the Phantom being an unavoidable threat if it spawned in the End: That's the point. The ability to completely avoid an interesting, threatening mob by just sleeping occasionally is rather disappointing, and the End islands are incredibly barren. Having phantoms spawn there naturally, not as vultures that appear above the player's head, but as monsters in their home world, flying between the various islands, would solve both problems.
Phantoms in the End would create an environment where traversal across the chasms is actually rather dangerous beyond the chance of your hand slipping off the crouch button, and where the elytra gives you the chance to fly among your foes.
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