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Add Level of Detail (LOD) System to Minecraft Bedrock Edition

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  • 4
    Registered User commented
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    Yeah, I really need this

  • 2
    Registered User commented
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    This should be a thing already. The renderdragon system is getting all of these fancy lighting effects but the normal "fancy" graphics can barely get 60fps with my rtx3090. can't even render 20 chunk distance without getting below 60fps

  • 2
    Registered User commented
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    Yes please

  • 2
    Registered User commented
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    This should have been done a long time ago.

  • 2
    Registered User commented
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    There is really no reason for my 3090 GPU and 12k CPU to drop to 50 fps when I set my render distance higher than 16 on fancy graphics. This is a game in which everything is cube. There aren't dynamic lights constantly updating shadows and lighting tunnels with torches in my hand. It's just kind of sad for bedrock tbh; bedrock was supposed to be the more optimized option when it released. Currently, java mods can set the render distance to 2000 chunks and see God themself. I can barely see the other side of a nether lava lake.

    Since Microsoft loves buying things like gaming studios, why not just buy the mods that people create and just port them to bedrock? 

    Also, we need a "fake" render distance option. A setting that lets us see what is ahead but isn't saved to disk (so we can go higher than 28 render distance for realms.) I know there might be pop-in discrepancy between what is actually there and the "predicted" thing. I would rather save fake chunks to ram and let my imagination fly than peer into a fog.

  • 1
    Registered User commented
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    Add LODs like distant horizon mod,game will goona die if hytale implememt this feature first