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13

Make piloting the Happy Ghast less nauseating by changing pilot position

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  • 2
    Registered User commented
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    This should be toggleable tho, I like how it works right now

  • 0
    Registered User commented
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    Hello Mojang team!

    First thing is that - I want to say that the movie: "Minecraft: Movie", which was launched on 04.04 this year, is mega great, you did a great job, I congratulate you, because I am a fan of yours - that is; minecraft.

    And the second thing is that - I want to ask that in the next update, this smiling ghast should fly faster and be easier to control, if there is such a possibility, I will be happy and I want this smiling ghast to have chests, etc., various things (if you do everything with the smiling ghast, as it should, then please translate it into Polish, as always, when you add something new).

    And the thing is that - I want an update of the end, so that it is improved and has a good challenge in survival mode and also in the nether (hell) and improve the nether a bit, so that it is fun to play with friends.
    Thank you for understanding my issues (requests) and I hope you will add and change it in the next update, I would really like it
    All my issues, except the first issue, are my requests/ideas/suggestions/proposals to add/change to minecraft

  • 1
    Registered User commented
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    After an hour of flying with ghast i was feeling sick which has never happened to me in minecraft before. Looking sideways should turn the ghast instantly and preferably around player's axis and not ghast's.

  • 0
    Registered User commented
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    I can confirm, the happy ghast does not cause motion sickness when traveling long distances in open areas, but as soon as the area is tight (say, around a complicated floating build) and as soon as the movement is precise and trying to turn just a tiny bit, motion sickness kicks in instantly. I've been able to play hours of Minecraft at a time without motion sickness, but a 3 minute attempt to use a happy ghast for building and the headaches and motion sickness set in.

    It is entirely the way that the player's point of view does not match the pivot point of the happy ghast. I think the solution proposed by the poster of moving the pilot to the center would help, honestly, even if the pilot's point of view is moved to the center and not their actual player so the hitboxes and all stay the same. (If this is implemented, making the player see-through while just the point of view changes would be ideal.)