The change to nether portal hitboxes that was 'fixed' in versions 25w04a-1.21.5 should be reverted. Nether portals used to teleport any entity within the entire block space around the portal block. Now, they only teleport if the entity is colliding with the portal's hitbox, as described in MC-295395 and the spring to life patch notes. This change retroactively breaks a large number of portal-based farms and chunkloaders. The most simple chunkloading setup that most players would build simply had a minecart dispensed onto a rail that collided with the edge of the portal. It has been seen by millions in tutorial videos, and build countless times across all versions of the game. Now, this setup doesn't work. This change also affects most other boat and minecart based chunkloaders, as they relied on the entity colliding with the edge of the old teleportation hitbox. Portal-based farms are also affected by this, some entirely breaking, and others just having overall lower rates. While hitbox consistency should generally be a thing in the game, this example of change affects too much to be considered a net positive. Most people outside of technical minecraft players didn't even know that this was an issue, and now any machine they followed some random tutorial to build will not function. Years of technology should not be broken for the sake of 12 pixels' hitbox.
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