When playing around with the wind-burst enchantment, I have noticed that it is almost completely negated by netherite armor. Wind charges are also negated. With full netherite and wind-burst II, I'm launched about 4-5 blocks. From my understanding, it should be almost triple that without netherite armor. It seems silly to have to create worse armor to get the full benefit of this enchantment/item. I would like to have the knock-back resistance on netherite armor reduced specifically for wind-related knock-back. This would also make the trail chambers more challenging for full netherite players, as the breeze would have a bit more fun with the players. With the knock-back resistance, I can sprint at a breeze and kill it without it jumping out of my way. Normally, it would make sense to keep the knock-back resistance in most structures, but the trial chambers seems to scale with how prepared the player is, how many there are, ect. I don't think this would make the mace too over powered with the wind-burst enchantment. I mean, how people will stack up to kill a zombie? ...Well, I might for the fun of it.
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