Recently, the wolves got personality types, and that gave me an Idea.
Why not give traits and personalities to the villagers?
There would be some personalities based on moods.
,,Shy" - Even if villager would have a proffesion, he would still prefer to stay alone from the players, maybe he would want to stay in the dark places,
,,Extrovertic" - He wants to stay in group, and unlike the ,,shy" variant, he would get more likely eager to trade with players.
,,Naive/clumsy" - There's slight possibility that he won't run from hostile mobs (not players) like zombies or pillagers.
,,Lazy" - He might get a proffesion, he just won't go to the work station (like for example fletcher table), he'll just stay in bed all day, he might just wander around as well, except, do the work.
,,Hard-working" exact opposite of the laziness. He has small amount of chance that his trades are more profitable to the players. (Example: More things that he sell for the same amount of things that he accept.)
Those traits would've been since their spawn.
Also, why don't give them visible varieties? (Skin tone would be affected by the biome, (exept wandering traders,) they cloud've spawn with diffrent hairstyles or accesories, (like glasses) or even - clothes!)
and thats my idea.
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