Expand the range of notes available for use with note blocks. Currently, all notes are limited to a mere two octaves to choose from when making music (except F#, which has three). While this is serviceable for some songs, many others force players to drop/raise octaves if they want to be able to fit a certain melody inside of the limited range. Allowing more octaves for players to work with would ultimately give them much more musical freedom.
This could be implemented simply via adding more notes to the current note block tuning system, however that might make it feel very cluttered when searching for a specific note, as accidentally overshooting a note means the player would have to interact with the block a lot to cycle back to the correct one.
In order to fix this potential issue while retaining the original feel of making note block creations, assign blocks to dictate different octave ranges that can be clicked through when placed under the "instrument" block.
For example, take two note blocks with wool beneath them. One, with, say, cobblestone below the wool, would allow the player to cycle through two lower octaves than the other with, say, glass below the wool. Gameplay-wise, nothing would change about the tuning process or instrument system that have already been established. The only change would be the addition of new octaves to work with.
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