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Petition to Revert Movement Changes MC-271065 and MC-241951 (WE WIN THESE!)

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    Update 22 January: After consideration, we have decided to revert both fixed bugs. While we do want to revisit these mechanics in the future, it's clear that these recent fixes alone didn't quite hit the mark and caused too many negative side-effects for parkour, speedbridging, and movement in general.

    For more information, please refer to the changelog article for 25w04a: https://www.minecraft.net/en-us/article/minecraft-snapshot-25w04a

  • 826
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    i hope this blows up ngl

     

  • 436
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    anything competitive is stuck on 1.8 anyway but you dont need to make it even worse ig

  • 1111
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    I would love to hear the reasoning behind these changes since at the moment I am not sure why they were "fixed." These "bugs" have been a part of the game for a long time and players have not only gotten used to them but have utilized them to push the limits of Minecraft further. I do not believe they have ever negatively impacted the casual audience of the game but have positively impacted the long-term community. I would like to add the MC-152728 bug to this post as well since it is causing a similar annoyance and should be unfixed.

     

  • 917
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    please reverse this.

    it's going to kill strafing, completely nuking 1.9+ pvp and will create an even bigger divide in the pvp/competitive community. more players will turn back to 1.8 combat and 1.9+ pvp servers will cease updating to maintain decade-old mechanics, creating a new 1.22+ divide. it's akin to removing the water bucket clutch, a bug that became a well-used feature. there would be no benefits aside from "maintaining realism" but at the cost of the game's quality-of-life.

    if the bug doesn't break the game or is a decade old, please don't touch it!!

    I know the company wants to move towards a cleaner and more polished game and that's fine but a part of minecraft's charm is the old bugs that people have discovered, learned and adapted to. removing them helps achieve this bug-less goal, yes, but it also removes the nostalgic character the game has.

    there are many other bugs that negatively impact the game. this isn't one of them, so please leave it be.

  • 286
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    Other games: keep glitches and cheeses that speedrunners use to make the game more interesting.
    Minecraft: i hate 45 strafes, it makes the player 2.04% if they got more skills. Oh no, you are not allowed to do h2h neo with inertia, stop exploiting my game! Kids are going to be traumatize when they see you ojers breaking your neck by turning 45 degree in a tick. We are family friendly boring game, hooray!! Now, go back to your mining and farming, who even pursues the art of moving optimally? Remove the linear recursive formula for movement next, make it a constant speed how about that.

  • 198
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    Hope more people see this. So much of the current minecraft multiplayer community (be that pvp, parkour) rely on these "bugs" that removing them is tantamount to completely destroying them, and if you have a bug that's been so assimilated into the game and only addressed years and years after it's even noticed, is it not a feature at that point?

  • 214
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    If these changes are implemented, hundreds of maps across many parkour or general movement servers will be broken. Many other communities including the pvp and iceboating communities will also be drastically affected. These changes are a net negative for just about everyone.

  • 103
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    I don't really see what does MC-241951 have to do with the post and the 4th paragraph; sidestepping being worse only has to do with the fix of MC-271065 and the introduction of a bug that was introduced in this snapshot making it impossible to start sprinting while strafing that's already marked as fixed in a future update.

    However, one thing which this post doesn't bring up(though one of the other comments does) but I feel is pretty important is the MC-152728 bugfix implemented in 1.21.4; sprinting while sneaking or crawling allows in my opinion some of the smoothest and most satisfying movement in Minecraft(the low regular speed but high speed boost from sprint jumping just feels really nice to do), and overall the removal of that option makes the game feel a lot clunkier with the fact that things like eating, sneaking and crawling now force you to stop sprinting while not making the game better in any way.

  • 152
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    Yet another "bug fix" that has been long considered a feature by the community at large. Really hope Mojang/Microsoft actually listen to their community for once and actually reconsider this change.

  • 36
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    While I do agree that the effects of those changes might be quite annoying for speedbridging/bridging in general, I think you are grossly overstating the effect this could have on the parkour community in a very demanding tone. A very large majority of players performing tricks relying on 45 strafes and/or X/Z momentum cancellation are known to play on 10+ year old versions of the game exclusively and we've pretty much heard the same story before when X/Z facing was removed for a more consistent walll collision detection. It's clear that Mojang wants movement to be as consistent as possible along all kinds of axes and I don't think an impolite complaint from a few active players will outweigh the QoL of millions. (Also if someone from mojang reads this please fix buggy headhitters again thank you)

  • 100
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    i want what microsoft is on

  • 107
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    I agree with this thoroughly and honestly couldn't have said it better myself. As someone that has been playing Minecraft on and off since 2013, I was very shocked and disappointed to hear about these upcoming changes. 

    Something I would also like to add... Every video game has aspects that make them feel special. Minecraft has several, movement being one of those. It's felt like it's been in the perfect spot for as long as I can remember and I couldn't imagine it being any other way nor would I want to. As the OP mentioned... making things feel more sluggish and tedious is heading in the wrong direction. I hope these changes get reverted and don't get pushed into future versions. Please keep things how they've been :)

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    Wanted to comment to outline the specifics of why the changes brought by the "patching" of MC-271065 are such a huge detriment to the game to a significant amount of people, as I haven't seen it described properly yet. 

    The original bug report pertained exclusively to the ~41% speed increase when strafing while crouching/crawling etc. What however was not mention was the ~2.04% speed increase while running or walking normally on the ground/in air. For clarity, I will refer to the intentional utilising either of these speed increases for some purpose in game as "45ing", "45s" etc, as the common way they are used would be to look 45 degrees from where you want to go, then hold (w/s) + strafe the opposite way.

    Although the 2.04% 45 boost while not crouching was not reported, the change that was made in 25w02a also eliminated this as a byproduct. The effects of removing sneak45ing on bridging have been spoken on plenty, and I have seen a proposed fix to this be increasing default sneak speed, however this is not a viable solution as it would leave regular 45ing relegated to the past, and so reverting the change is all around a more sensible solution. 

     45ing has been present in the game since at least the days of beta (probably earlier but I can't attest to that) and has been a staple of the game for thousands of players for over a decade. It is commonly utilised for example when players are running with speed 2, and provides a small assist to escape/chase down people. --{1/2}--

  • 77
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    --{2/2}-- As well as this, you can see 45ing occasionally on display even in big Minecraft events like MCC or Blockwars, as players will sometimes use it during a racing game to go that little bit faster.

    More important to me personally, this small increase is hugely important to the technical parkour community, who spend hundreds of hours on individual jumps/maps built with a heavy reliance on this mechanic. 25w02a renders a huge amount of parkour maps impossible, and every single previously "difficult" jump is now rendered impossible. Players will be forced to stay in an older version, or lose an incredible amount of depth that was previously present in the game.

    Overall, I can acknowledge how MC-271065 seems like buggy behaviour, because in a way it is. However, it has been a staple of the game for 15 years, and is hugely important to tens of thousands of players. It has absolutely no negative impact on the playing experience of the average player, but add massive amounts of depth and complexity to the game for players who want to push the possibilities of what can be done within the game to its absolute limits. Making a change like this for the sake of "consistency" does not improve the average player's experience in any way, but it effectively uproots entire communities that have sunk countless hours into this game we all love. I beg that this change be reverted, and perhaps all "small" changes to base movement mechanics not be altered with such reckless abandon in future.

  • 24
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    LOCK IN GUYS

  • 38
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    hope mojang dont kill the game

  • 89
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    not only does this screw over parkour players it makes normal gameplay feel bad and muddy

  • 32
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    Don't forget, the PVP + Tierlist Community also are NOT happy about this change and want it reverted!

  • 56
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    at what point do they realise that some of their decade-old "bugs" are now considered features? if it aint broken don't fix it, literally nobody was complaining about these being in the game.

    microsoft needs to start listening to the community more. 

  • 15
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    forsen

  • 35
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    If anyone is about to think "anything competitive is stuck on 1.8", then what about MCCI's Sky Battle and Parkour Warrior, if not for this two gamemodes then think about other parkour maps and servers as well as the fix makes the movement feels awkward and clunky in some building scenarios. We do not want the community to split into different versions of the game anymore as it hurts the game longevity.

  • 38
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    I don't even know why mojang wants to change something that no one complained about and that didn't affect the game negatively

  • 44
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    The game actively feels worse to play with these """bugs""" fixed. It's been utilized as a feature for a decade. I cannot fathom what would lead them to be considered for fixing.

  • 40
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    please yes, i see 0 benefit to this change, it actively makes several aspects of the game more sluggish and have less skill gap in competitive play

  • 51
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    At some point, bugs become a feature. These changes are irritating, negatively impact the gameplay, and wipe out any desire to play on future newer versions; the polar opposite of what a bugfix should be aiming for. This post also makes a great point about the impacts on both casual *and* competitive players; it is clear these complaints are not emanating solely from one niche corner of the community.

    Hopefully these changes are reverted.

  • 32
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    How do you guys make worse updates every time? This is honestly impressive.

  • 20
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    Please <3

  • 31
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    This along with several other things they decided to "fix" are just overall bad changes to the game, that nobody wanted to see change. Damage tilt and enchantment glint are also good examples of changes for the worst. Everyone I know has to bend over backwards to find alternatives to these changes, when Mojang could be putting their recourses, time, and effort into actually adding new content instead of trying to fix things that aren't broken. If you change a core aspect that's been in the game for years that hasn't had any complaints or problems, then of course it'll cause outrage. They labeled it as patching a "bug", yet it's existed in the game for years and they allowed everyone to become accustomed to it. If it truly was a problematic bug, it'd be a pretty significant one at that, considering how much it affects gameplay, and should've been taken care of when it first came out. However, now it's a core mechanic of the game and disabling movement momentum like this gets rid of a lot of pvp counter play and parkour techniques. Changing it doesn't help anything, it only makes game play worse. One thing they could actually fix and change is a bug that actually is problematic like sprint glitching, essentially when a player's sprinting slows down because of a certain action. 

  • 36
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    Those fixes are just a terrible change for anyone, skilled competitive players and casual players.

    Sprinting and sneaking at the same time was great for parkour, it is now no longer possible to create obstacles with a 1.5 high space with ice below, because it would be really slow, and people playing on 1.21.4 or higher would have a disatvantage.

    The diagonal speed fix sucks for casual players who probably dont know how to speedbridge, for those people building bridges is now slower for no reason. At least I'm under the assumption that everyone knows that moving diagonally was faster, it was quite noticable. If you care about it not being intuitive, make the non-diagonal speed the same as the previous diagonal speed.

    No one wants those changes.