Axes are great for early game combat, but kinda useless for late game. Up until the level of unenchanted diamond they are about equally as good as swords. But when you add netherite and sharpness 5 they both gain a total of 4 damage, even though swords are much faster and thus benefit more from this. In PvE axes lose the advantage of requiring less hits to kill while in PvP they can't keep up with the DPS of sword, being reserved as solely a shield disabling tool while damage is irrelevant. So the idea is that the other sword enchantments could help axes out:
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Knockback: Would be useful on axes since you could make up for the slower cooldown by creating distance between you and your enemy. Essentially allows trading hits because the damage is higher than swords. Also helps against netherite armor.
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Fire Aspect: Would allow you to kill common monsters in one hit. Also pairs well with knockback, since it allows for the fire to damage your enemies more between hits.
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Looting: Already feels kind of arbitrary that it's reserved for only swords. It's less of a combat advantage, but rather a ressource investement, kind of like unbreaking. It should be available for all weapons imo, or at least all melee weapons (especially the mace!)
Sweeping edge should remain a swords only enchantment imo. Having unique abilities for different weapons is interesting (e.g. shield stunning, smash attacks), and shouldn't just be a slight difference in stats.
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