A full set of mending-enchanted gear and adequate access to XP means a transition to more creative gameplay for a survival player, as the player no longer needs to worry about the perpetual resource-gathering for repairs. Currently, acquiring the enchantment can be done through a swamp-variant librarian villager, where a mending book is a guaranteed trade, or through loot in chests or fishing, which is heavily luck-based.
The former method currently requires breeding villagers in a swamp, as a cured zombie villager will never be a swamp-variant villager. Accomplishing this will look just about the same, no matter the world. This feels odd as a necessary step for getting good equipment as villager breeding mechanics are finnicky and to an extent inappropriate. With a swamp variant to the zombie villager, the challenge becomes more exploration focused and the player does a good thing by curing the zombie instead of trapping villagers in a swamp until they are willing to breed. This is more engaging also, as it requires much less waiting, allowing for more game immersion and faster rewards for understanding mechanics.
Additionally, the swamp-variant zombie villager would work well lore-wise. It would imply that there once were swamp villagers in the world, but something - perhaps to do with the witch huts - went down. This, as opposed to villagers bred in swamps being granted the attire for being born on the right block, which isn't totally sensitive to how cultures work.
Please sign in to leave a comment.
1 Comments