Summary: I would like to suggest adding a camera_scale attribute to Minecraft, which would allow players and mod creators to customize the camera zoom level more directly and precisely. While Minecraft currently allows for some forms of camera scaling using effects like Slowness, having a dedicated camera_scale attribute would provide more control and flexibility.
Use Cases:
Custom Maps and Adventures:
Map creators could use camera_scale to create unique perspectives, enhancing the storytelling and immersion in custom maps.
For example, a map could start with a wide-angle view to show the entire landscape and then gradually zoom in to focus on specific areas.
Modding Community:
Mod developers could implement camera_scale to create mods that offer different camera behaviors, such as a more cinematic view.
This would open up new possibilities for mod creators to innovate and provide diverse gameplay experiences.
Accessibility:
For instance, some players might find it easier to play with a slightly zoomed-out view to better see their surroundings.
Proposed Implementation:
The camera_scale attribute could be added to the existing attribute system, allowing it to be modified using commands, data packs, and potentially in-game settings. Here are examples of how it could be used:
Using Commands:
/attribute @s minecraft:camera_scale base set 0.85Sets the camera scale to 0.85 (a value between 0.0 and 100.0).
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