Display blocks are a really cool addition to Minecraft that I think could allow some really amazing creations, but right now everything I can think of that they would be useful for would be bogged down by the lag of having too many (eg. a spaceship or aeroplane which would cause lag due to needing many moving display entities, so lots of entities and lots of movement packets).
A possible fix for this could be somehow 'combining' display blocks into a single model which could be transformed singularly, but that feels like it might be too big of a request (especially for such a niche feature).
My thought for how this could be fixed instead is letting a single display block optionally have a tiled texture; so, if you have a dirt display block which is scaled up to the size of a 2x2 cube, instead of scaling the texture as well, it just looks like a 2x2 cube of dirt blocks. This would be extremely useful, because many structures have solid sections of the same block, so they could be combined into far fewer entities and make the whole situation much faster.
This also (at least according to my albeit very limited understanding of rendering) shouldn't be too difficult to implement; as far as I can tell, it would just mean wrapping the UV coordinates instead of scaling them.
Thanks for the consideration, I really think the display blocks are a really cool and underappreciated feature that should be expanded on further :>
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