Use this topic to provide feedback on the game drop The Garden Awakens.

368

Let's talk about the Pale Garden!

Pinned

258 Comments

Please sign in to leave a comment.

Sorted by oldest
  • 1
    Registered User commented
    Comment actions Permalink

    I really enjoy messing around with the Pale Garden but would love to see there be special structures to the biome that would allow for more chances to find loot. Or, if you're approaching a lore aspect a chance to add to the lore of Minecraft. Also, the size of the biome could be increased and placed more like within a setting that would make it seem more like a garden and less like a random placement.

  • 2
    Registered User commented
    Comment actions Permalink

    It seems that there is an issue with ratio of saplings dropped per tree. Takes 4 saplings to grow one, but it doesn't seem to have enough leaves to drop 4+ saplings every time when tree is chopped down. It makes an pale oak tree farm unproductive, if you don't get enough saplings back to make it self sustainable. 

  • 2
    Registered User commented
    Comment actions Permalink

    I really like the pale garden! The noises and ambience are spooky. One thing that distracts from the creepiness is getting attacked by all the normal mobs. I ended up spending more time trying not to get arrowed than I did worrying about the creaking. Especially early in the game.

    Perhaps prevent other hostile mind from spawning in this biome, or, decreasing the spawn rate. Make the creaking more deadly or intimidating as compensation if they're too easy for some people.

  • 2
    Registered User commented
    Comment actions Permalink

    It was mentioned when the biome was announced that it would be eerily quite. Unfortunately, walking through this biome is as quiet as EVERY other biome in the game. If you want it to be unsettlingly quiet, it's time to add ambience to all the other biomes in the game to underscore the silence in the pale garden. Adding a semi-frequent breeze, birds chirping, a stream babbling, the dawn song at sunrise, the white noise of a waterfall, waves on the beach, crickets and the like (I could go on) throughout the overworld would add a LOT of life and vibrancy to ALL of the game while distinguishing the garden as something different. Adding a gentle band pass filter to player and mob noise (footsteps, using a tool, a cow mooing) while IN the garden could also add to the disquieting and uneasy mood of the pale garden.

    Thank you for the consideration :-)

  • 1
    Registered User commented
    Comment actions Permalink

    I don't Like how scary Minecraft is getting.

    It used to fun and adventures, but since the  warden and creaking came out I am scared to explore.

  • 0
    Registered User commented
    Comment actions Permalink

    Pale gardens are too small, smaller than other forest. They should be larger and there should be some incentive to go deep into the pale garden. Right now you can just go once get a creaking heart and logs and never have to go into a Pale garden again so its kinda pointless. So if the biome was larger and there is more incentive to go into the center of the biome it would be better. 

    Maybe also something that effects vision in the pale garden, so that everything is monochrome except the eyes of the creaking and the creaking heart and the flower, so mobs like zombies would be in monochrome in the pale garden, or if thats two much maybe just make skeletons the main mob in the pale garden since they are already pale. Some sort of darkness effect to feel trapped in the biome would also be nice

  • 0
    Registered User commented
    Comment actions Permalink

    The pale garden's a cool biome and the creaking is such a cool mob, but what it lacks is a reason to seek it out and take on the creaking for survival players, since the pale garden mostly has decorative materials. I really like the new game drop system though!

  • 3
    Registered User commented
    Comment actions Permalink
    I think that it should be possible to find living plants there that would be aggressive towards the player. At first glance, they would talk like eyeblossoms, but as soon as someone gets close, they would grow to the size of about 1 block, have one orange eye and a large mouth with sharp teeth that would start bite you 
    .if you caught it, the escape wouldn't be so easy because this bloodthirsty plant would start covering you with sticky resin, making you move slower, but maybe you'll be able to climb steep cliffs and trees like a spider.

     

  • 0
    Registered User commented
    Comment actions Permalink

    If any of you have played the Twilight Forest mod, I'm sure you'll remember this. In the mod, there is a special dark forest biome in the dimension the mod adds. In it there is a dark forest center, and it has a structure in it. Since the pale garden is in the dark forest, maybe add a special illager lab or another structure to enhance the lore, maybe add a new item or two, or even add progression to the biome (like in the Twilight Forest), such as having a block or something you can trigger in there to make a rare mob to start spawning in the pale garden at night. I doubt any of the devs will see this, but a good idea I have is a one block tall pale log monster somewhat similar to the creaking that disappears when you look directly at it with your crosshair but moves slower.

  • 0
    Registered User commented
    Comment actions Permalink

    I really like the idea of biome fog as others have suggested!

    I do think there should be *less* normal mobs though, outside of maybe spiders and skeletons, and possibly Strays/Husks? Creepers and Zombies are so bright and saturated compared to the rest of everything in the biome, it feels incredibly out of place to me.

    Plus one for fallen logs/mushrooms, as well as some equivalent to the sweet berry bushes that are a minor slight obstacle

  • 1
    Registered User commented
    Comment actions Permalink

    The pale garden is an amazing addition! However, it needs a good incentive to visit the biome, like structures. A good structure idea can be a confusing labyrinth with another new Entity, like an earth blaze. We got air (breeze) and fire (blaze) so, earth should be next. If a labyrinth is added, another cool feature can be that the newly added locator bar, lodestones and recovery compasses wouldn't work, so you can get lost in the labyrinth easily. And coupled with a permanent darkness effect while you're there will make it a fun and spooky challenge.

  • 0
    Registered User commented
    Comment actions Permalink

    i like it

  • 0
    Registered User commented
    Comment actions Permalink

    hey people the Pale oak tree in Minecraft while visually good makes an unnecessary level of stupidity that makes it stupid to grow unlike other trees which require just one sapling the Pale oak needs four to be planted which already makes it more tedious on top of that the tree's leaves don't drop enough saplings making it harder to make a normal self-relying supply this makes everything more complicating of high demand and low supply creates a gameplay experience that feels more like a chore to travel all the way to get more than a fun feature I would suggest making it drop more and cost less  so it becomes a more enjoyable and rewarding for players

  • 0
    Registered User commented
    Comment actions Permalink

    I love it

  • 0
    Registered User commented
    Comment actions Permalink

    私のは、新バイオームじゃないんですけど、花のことについては提供していますよ。ぜひ見に来てください!

  • 1
    Registered User commented
    Comment actions Permalink

    New structure in the garden plz

  • 1
    Registered User commented
    Comment actions Permalink

    The Pale Garden need Pillager Dungeon and cemetery or catacomb with special loot and little ghost obstile.

  • 1
    Registered User commented
    Comment actions Permalink

    The Pale Gardens is one of the BEST BIOMES EVER!

    It would be cool if there was some sort of mansion or structure in this biome. I was thinking it should include a large maze and a building filled with tons of new monsters. Maybe this structure could even have a boss like a giant spider or something.

    I would be extremely happy if you made a spooky orchard in this structure and included the dryad (which is like a blaze/breeze for the element of Earth), and added a lot of creaking to the orchard too which would make this room terrifying. The dryad could give the player an effect which stops them from breaking wood, so it would be difficult to break a creaking heart with a dryad nearby. Dryads would make the creaking a lot more dangerous.

    Another feature I wish was in the Pale Gardens is a way to get blindness. Like maybe eyeblossom flowers could cause blindness.