This is de part 2 of my other post called "Shield Rework", pls read it first :D
- Reflector (has 1 or 2 levels): when you hold your shield, any projectile will be "reflected", depending the level, the projectile will be reflected while maintaining its original speed and damage. We need a satisfying sound in this one.
- Spikes (has 3 levels): similar to Thorns, when an enemy attack it can be hurt. Higher level, more damage and probability.
- Repel (has 2 or 3 levels): when an enemy attack it be pushed back (similar to the shields in Bedrock edition). This enchantment is incompatible with Skipes.
- Friction (has 3 or 4 levels): The player has less knockback while protecting himself with his shield.
Thanks for reading! :)
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