The vast majority of players encounter the time consuming task of our survival. Mojang has taken notice of this and have tried multiple times to counter it with the bundles being there latest attempt. The truth is though that all the bundles do is hide our mess behind the sprite of a sack. This does not mean that bundles are the wrong direction ; all it needs is to be developed on:
1. We need the ability to scroll through the contents of bundles: our inventory is far to limited for us to unpack everything to obtain the item which lies at the “bottom” of the bundle.
2. Designated bundles: this is the my main idea. The idea revolves around a mechanic of being able to designate a bundle to a specific group of items (such as potions or arrows) so that if you interact with the bandle as if you were to collapse items into a stach (for Java it is double clicking an item in a chest or an inventory) , all of items in the defanged group will be placed in the bundle until the bundle is full. The bundle should also after being designated to a item group have a corresponding symbol looking similar to the new banner pattern sprite.
3. Custom item groups: as the name suggests we should have the ability to make custom item groups to use in bundles with a new Ui (maybe when using a fletching table). The player should also be able to apply a symbol to the group (banner pattern symbols) and be able to save it as a resource pack so the community can share their item groups with each over.
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