I think the jump between the 'peaceful' and 'easy' difficulties is way too big! You go from no hostiles at all, to the possibility of a skeleton wiping you out in 5 seconds. Peaceful mode offers no challenge, but I still can't enjoy easy mode without being killed and losing all of my progress.
That is why I would love for the team to make a 'pacifist' mode, where hostile mobs do spawn, but do not attack the player unless provoked. It would be a good accessibility mode for people like me with processing delays, who do not have the reaction times of a "normal" individual, making the default combat functions a bummer to deal with.
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