We are trying out some new redstone features in this snapshot. We know redstone changes are scary, so please note that the experimental features behind this toggle are not aimed at any future release at this time. Instead, this is a place for us to try out changes and gather your valuable feedback. We are excited to hear what you think about these changes.
In this update we have improved the impact of redstone wire and changed the update order around wires.
- Redstone wire now only triggers block updates on blocks that may receive power from the wire
- Before a line of wire causes block updates, the new signal strength of all connected wires is set
New update order around redstone wires:
- When a line of wire turns on or off, the wires closer to the power source will cause block updates first
- When two wires have the same distance to the power source, which of them causes updates first is picked at random
- The order in which blocks around the wire update is based on the direction the wire received an update from
- Currently, the order is: back, front, left, right, down, up where left and right may be swapped depending on the random choice made by the line of wire
- When the updates are further distributed through solid blocks, the same order is applied there
How to try it out:
To enable the redstone changes, go to the Experiments menu and select "Redstone Experiments" when creating a new world.
You can find all previous changelogs in the Knowledge Base in Snapshot Information and Changelogs.
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