a gamerule to control whether or not trial/ominous vaults allow for the same person to access them again after a cooldown (an hour instead of the half hour of trial spawners?).
mostly for the sake of solo players who don't want to have to go find another trial chamber (or Can't due to schedule constraints, it could take hours to travel and find another village with a cartographer and all that without an elytra and shulkers- very common to not get for casual players who can't grind for hours on end) just to get another shot at the few ominous and regular vaults, especially with how large world file sizes can get if you're exploring thousands of blocks away.
and even for the multiplayer folks, it'd make trial chambers something conquerable but also replayable, not to mention the hard drive storage space issues of exploration, not everyone knows how to trim chunks and all that, and it could really put people off from getting the unique loot if they only had one chance per vault at every chamber, meaning every time you Don't get what you're looking for it's another thousand block trek off to find another chamber.
potentially the loot table could even get stingier with every repeat opening, eventually only giving one item per key, meaning there'd still be a benefit to finding a new one, but you could feasibly get all the unique drops from one vault, albeit after a lot of tries
Please sign in to leave a comment.
1 Comments