For players with reduced motion, mobs which have a small hitbox are painfully hard to interact with; those such as, but not limited to, the bat, vex, fish, silverfish, and baby mobs/animals.
Whether it is trying to catch a tropical fish in a bucket or hit a baby zombie which is sprinting towards you, these tasks which some people find trivial can be extremely hard when your body doesn't allow you to move with lightning-fast reactions.
My suggestion to resolve this would be to have an option in the Accessibility Settings menu which would artificially increase all mobs' "player-interaction" hitbox to at least that of a block.
The creature would still have its original "world-interaction" hitbox, e.g. a baby sheep would still be able to walk under a trapdoor in a 1 block high hole.
However, for a "player-interaction", such as swinging their sword, if they were to swing their sword anywhere within the block which the mob occupies, the hit would still be registered, even if their crosshair was not over the "world-interaction" hitbox.
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