I'm pretty disappointed to see that there are still no deadzone settings in this version.
The deadzone is set way too low on minecraft for some reason. In other games me and my friends experience minimal to no stick drift on our controllers, but if it ever becomes an issue in that game we'll just turn the deadzone up. In Minecraft however, any stick drift basically makes it so its a constant struggle to do anything.
Inventory management is impossible (as my left stick is constantly moving so I can't select the items I want to select), sprinting is constantly interrupted (because I get stick drift to the left, so when the controller suddenly decides it wants to drift to the left whilst I'm sprinting forwards, it stops my sprinting), trying to look in the right direction is frustrating (because stick drift constantly moves the camera, sometimes leading to me doing up to 90° sudden turns, making it so I can't do any fine tuning when I'm trying to look at something) and more vital features are heavily affected by the game's low deadzone.
I don't really understand why it hasn't been implemented yet, even in the PS4 version. It's such a simple QOL setting to implement and it's been in games for 10+ years now. Why can't Minecraft implement it?
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