This is the continued version of part 1, so if you haven't already, go read Better Animations Part 1!
We need to add combos similar to Minecraft Dungeons. So one, it can be a gameplay feature that deals more damage, and two, it can work as a really good animation too. (Am I Dr. Seuss?!?!?!) So, when we swing a sword 3 times, the first two swings should be horizontal, and the final will be vertical, and it will deal 1.5 times the amount of damage as the first two swings combined. We also should make the critical hits deal 3 times the amount of damage of a normal swing, and make it so it's a jump, then it comes down and hits the opponent. It would look so much better.
I lied when I said we needed better mining animations in part 1, but really, we don't. Sorry for getting your hopes up!
How about we make falling off of a cliff look much better? We need to make it look like we are going to land on our bellies and then we get up after we fall? Yeah!!! DO IT MOJANG!!!!!
I have a few things to say, we need to fix the running and jumping thing where we just repeatedly jump and we go faster, that needs to be fixed eventually.
Yes, we do need better splashing too, so if we get it, yay! +1 chocolate bar for the fans!
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