As it is in the release candidate 1, blast protection is too inballanced and simply just not fun. That is because the pvp metta is mostly explosion-based. For example: end crystals, respawn anchors (Overworld and End dimension), tnt minecarts, and beds (Nether and End dimension) So a lot of people actually already wear blast protection. And the problem with low KB is that it is harder to run away so it buffs the explosive metta. Because people can just spam a lot of explosives really easily and fast in relatively the same place. Without having to count for the fact that after a few explosions, the other player is way too far away to do any damage to him. And it is easyer to play aggressive on someone when getting no kb. So the metta wil just be who can spam the most explosives and retotem the fastest. That is not skill based at al and just really boring.
So I think the moment you reach 0 KB from an explosion should be theoretically at 5 pieces of blast protection 4 armor, not 2. This means that for every level of blast protection, there should be a 5% knockback reduction.
BTW, this is only for blast protection, not fire protection. I think fire protection is completely fine as it is right now. I hope this will be considered, and be aware that this is not a perfect solution. So good communication with the PVP community will be needed for these kinds of changes.
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