New Star System: each world gets a unique "galaxy" or star map based on the seed, those stars don't move with the moon but instead with the player as they move (perhaps the moon phase could offset the angle by a bit, but otherwise a star directly overhead would only become invisible if you went a thousand blocks away). most stars only being visible when the player is in low or no light (raising awareness of light pollution), otherwise only the brightest stars are visible (a bit less than the density of stars currently).
Star Charts: something between a map and a book, using a connect-the-dots vector type system to allow for constellations (or just images) to be drawn without causing them to take up too much memory. they'd be a 32x32 grid with 24 points allowed and the ability to click on lines between the points to remove them (stored as coordinates in a list and a - to indicate a removed line).
Constellation Navigation: the result of the other ideas combined, allowing players to mark constellations using star charts and find their way back to their bases using the stars. the point would be to allow for players to travel Great distances without getting lost, since a map only shows a small area (or too big of an area to be precise), and not everyone wants to write down and look at coordinates.
since i'm not unique in my wants, this comment is something i found checking the similar posts, and this post mentions star charts being used similarly to my idea (without the star rework).
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