Part 1:
Read it first.
Note: All staves with durability can be repaired using totem rods.
-Shrieking (Via Echo shards): It takes a few seconds to charge up. Then shoots a sonic blast, Warden style. Has a long cooldown. Three-time use.
Staves have slightly reduced charge-up time and greatly reduced cooldown time. Not for melee combat. Would fit in well with the mace. Has durability.
-Redstone (Via Redstone Dust): Gives Redstone power to any Redstone-related block for a few ticks.
Staves shoot lots of Redstone beams that deal less damage but deal knockback and Weakness.
-Lightning (Via Lightning Rods): Using it summons lightning on your target. One-time use.
Staves have durability and cooldowns instead.
-Teleportation (Via Ender pearls): Teleports you to the targeted destination. Maximum range is 100 blocks. Never teleports you in mid-air. One-time use.
Staves have durability instead.
-Crossing (Via Dimension Eyes- new items crafted using Eyes of Ender and Chorus Fruit): Teleport you to the same coordinates in another dimension, or on the nearest solid block. Since you need chorus fruit, end portals are still needed. One-time use.
Staves have durability and cooldowns instead.
-Illusion (Via Illusion Drops- new items dropped by illusioners- maybe add them?): Creates illusions similar to those of illusioners. One-time use.
Staves have durability and cooldowns instead.
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