In the witch's house, put a second object that removes enchantments (also cursed). It can be a cauldron or another object with special water that can only be used 4 times or 1 time until the water in the pot runs out. Thus the exploration in the game becomes more dynamic, in search of the witch's house that is very difficult to find, thus the house will have more purpose. If it is another table, this table cannot be created, this to avoid corrupting the game. Another idea that I have implanted is that there is a potion in the house that will turn peaceful entities into enemy entities. Such as, horses to zombie horses, helpers to vex, villager to zombie villager, pig to piglin. But this is optional so you can embody it, you don't have to take my advice literally, make it better to your ideas. You also don't have to add everything I say.
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