- Gradual Weather Transitions: Smoother transitions between different weather types, like gradually darkening skies and increasing wind as a storm approaches.
- Rare Weather Events: Special events like intense snowstorms (maybe caused by iceologer) , hailstorms, and rainbows after rain, making the world more variable and surprising
- Solar and Lunar Eclipses: Rare events that temporarily change the world’s lighting and offer unique gameplay opportunities.
- Seamless Changes: Implement smooth transitions between weather states. For example, clear skies could gradually darken as clouds gather before a storm, with the wind picking up and a gentle drizzle starting before turning into a full downpour
- Microclimates: Different parts of the world could experience different weather simultaneously. For instance, a desert biome might remain dry while a nearby forest experiences rain.
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