When you make a bed you instantly remove dangers of the night because you can skip them by sleeping on bed. On the easy difficulty (Maybe on peaceful too) you skip 100% of the night when you sleep. On the normal difficulty you skip only 50% of the night and on the hard difficulty you skip 25% of the night. It can be optional (expect for hardcore or hard mode).
There would be cooldown when player has slept one part of night he can't sleep again until the new night starts. It works the same in multiplayer mode but players should sleep on the same time to skip one part of it night. Special thanks for the one registered user ( I don't know his nickname) that noticed disvantage of my idea: this disvantage was that you could sleep multiple times so gameplay could be almost the same and every player (on multiplayer) could sleep in order to skip the night.
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