This new mob offers a unique challenge with its poison tipped arrows, but the additional mechanics aimed to offset the added challenge of poison arrows render the Bogged too weak. These mechanics are also inconsistent with other mob variants in the game:
Strays
+Slowness 30s
-Only spawn in Snowy Plains/Ice Spikes/Frozen River with an 80% chance to replace normal Skeletons
Cave Spiders
+Poison 7s/15s on Normal/Hard respectively
+Smaller hitbox
-Minus 2 hitpoints
-Only spawn in Mineshafts
Bogged
+Poison 4s
-Minus 2 hitpoints
-Lower rate of fire
-Lower accuracy
-Only spawn in Swamps/Mangrove Swamps with a ~40% chance to replace normal Skeletons
-Same poison duration on all difficulties
I think that adding more mob variants to the game is a good idea, they flesh the world out and further individualize existing biomes and mobs. These mob variants should serve as a different kind of challenge to their default counterparts, if not slightly harder or slightly weaker, but the Bogged in its current form is far weaker than any of the existing skeleton variants. Mojang can fix this by simply removing some of the cons listed in this post and make some of its behaviors more consistent with normal Skeletons.
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