The weapon "Mace" you made is like a joke, and it's not practical. The Mace doesn't have the more practical features of the Trident, and the damage is balanced. And in the "Bedrock Edition" it is difficult to operate, the experience is not good for players.
I suggest:
1. you can keep the " Mace " the original + 8 damage, and make an additional " crit " calculation. For example: Initial " crit " is 150% (8x 100% + 8x 50% = 12 )
2. Retain the drop to increase damage, but calculate separately (when falling height≥ 2) + 2 damage (this damage cannot be crit) At the same time, when the falling height is higher than a certain value, Mace will suffer additional durability loss (like brush). Or limit the maximum damage bonus.
The above two points can be used to lower the threshold for the use of Mace, so as not to destroy the balance of the game due to excessive damage, while retaining some additional benefits of difficult operations.
3. At the same time, the enchantment "density" effect should be changed to "increase critical damage by 25%", which is actually 8x25% = 2 damage/level, + 125% at level 5. Maximum damage after a critical strike at maximum enchantment level (drop height < 2) is 275% = 22.
The maximum level of the "breach" enchantment should also be adjusted to 3, or reduce the effect to 10% per level, up to 5.
4. Add enchantments that add more functions like "Trident", not just by "jumping off buildings" to hit high damage.
Please sign in to leave a comment.
1 Comments