To make better resource packs in Minecraft vanilla we need to configure the resource pack parameters more, here is what I propose.
This is the code used in "blockstates" I also attach the result...
resource pack: click me
{
"variants": {
"":
[
{"model": "block/short_grass","weight":20},
{"model": "block/flowering_grass_1","weight":15},
{"model": "block/flowering_grass_2","weight":15},
{"model": "block/flowering_grass_3","weight":15},
{"model": "block/flowering_grass_4","weight":15},
{"model": "block/flowering_grass_5","weight":15}
]
}
}
As you could see, we have those flowers in the grass, but in ALL the grass, or rather, in ALL biomes, and as I understand it, there is no way to maintain that texture in a single biome unless you use optifine... I see a lot of potential in vanilla texture packs.
{
"variants": {
"":
[
{"model": "block/short_grass","weight":20, "biome":"cherry_groove"},
{"model": "block/flowering_grass_1","weight":15}
]
}
}
{
"biomes": {"biome": "cherry_groove"}
"variants": {
"":
[
{"model": "block/flowering_grass_1","weight":15},
{"model": "block/flowering_grass_2","weight":15}
]
}
}
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