This is the 3rd post in a series https://feedback.minecraft.net/hc/en-us/community/posts/25875078246797-1-21-update-overhaul-part-1-New-Redstone-components and https://feedback.minecraft.net/hc/en-us/community/posts/25876238192013-1-21-overhaul-part-2-trial-chamber-rooms are both of my past posts be sure to read them in order to get the full picture. In post I'll talk about the last little generation features pertaining to chambers that I want in game for 1.21.
Trial chamber generation features:
1: targets
Add weird structures in trial chambers with target blocks connected to a vault door that is locking a normal vault. These are found in most of the old trial rooms, in chasm, and in tower.
2: spike traps and spike pits
Fill the corridors with spike traps and spike pits as well as launchers shooting arrows.
3: slime jumps
Add little floor contraption where you stand on a slime block and push a button to extend a piston a d bounce launch you upwards.
4: blast chamber holes
A home you can fall into made of reinforced blocks that dispenses tnt and blows you up if you dont escape fast.
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