This post makes references to features I proposed in this post: https://feedback.minecraft.net/hc/en-us/community/posts/25875078246797-1-21-update-overhaul-part-1-New-Redstone-components be sure to read that post first and then read this. Here are my ideas for trial chamber rooms:
1: puzzler
A Redstone puzzle using copper circuits and signalers to unlock a vault door that is encapsulating an ominous vault.
2: chasm
A pit of lava separates a large trial room with normal spawners and vaults as well as an ominous vault from the entrance of the room.
3: waterworks
A disc-shaped room flooded with water and trial spawners set to summon drowned, as well as trident and tnt launchers.
4: tower
A tall circular cylinder with a tower in the center that you havebto climb with parkour and difficult monster challenges to fight while going up. At the top is an arena like platform with 2 breeze spawners, 2 bogged spawners, and 2 ominous vaults. This large, flat arena opens opportunities to possibly add a new boss, though as it was not considered for 1.21 and there is a rule to stay on topic with your posts I won't suggest it.
Finally make those weird tunnel branch offs that lead nowhere in trial cheer rooms lead to new rooms occasionally to increase the average size of the structure.
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