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12

Fix Wind Burst

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  • 5
    Registered User commented
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    Yes, fix wind burst and revert it back to the way it was so that it will not be a overly rare weapon that is also unideal in the regular survival combat due to it's lesser durability than a enchanted diamond sword. The only thing that makes the very rare mace better than the much easier to obtain enchanted diamond sword is the fall damage thing, which is very situational. if wind burst has to be nerfed, at least make it where it activates with regular critical hits, that way it still requires some skill to use. I personally don't think the mace needs to be nerfed in any way, due to it's rarity, but maybe it is just me. And for those complaining about how "overpowered" it is in PVP, here is some solutions, hit the opponent with snowballs, eggs, or maybe wind charges (those wind charges are usually better for traversal) or Dodge/use a ender pearl to escape. you don't need to weaken the mace, as the player will hurt himself as long as he misses, hurting himself. Just have to use a different playstyle. And most people do PVE over PVP anyway (or, you know, regular survival). Also, warden people, when are you ever going to fall that far.

  • 2
    Registered User commented
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    I agree that how they changed it defeats the whole purpose of the enchantment, and only makes it useful in specific cases but I don’t think it should be reverted to how it was. Activating the wind burst everytime you hit something was excessive and doesn’t allow for any strategy, however if the wind burst was activated on a critical hit then it could be used strategically and still be balanced. You can still use the mace normally, but can activate the wind burst if you do it right, and not just by being high up or using a wind charge.

  • 1
    Registered User commented
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    For the benefit of of the people who are worried about the mace, in addition to my earlier comment, I must mention another method for dealing with the mace: the potion of slow falling. the slow falling potion, which is made by brewing phantom membranes in the brewing stand, completely eliminates the smash damage for the mace. This is because the mace's damage is actually calculated using a players velocity when falling, not the distance. Therefore a potion of slow falling makes the attack not count as a smash attack. If you get them when they are falling, you can hit them with slow falling and then brutally murder them by hitting them with a punch enchanted bow (or snow balls, eggs, etc.) over and over again, nocking them higher and higher into the sky, and they can't do anything to stop it (except milk, run out of range if they try to drink it). Then the potion will wear off and as long as they can't hit a entity with their mace, they will die of fall damage and you can run in and get their stuff. Battle brutally won. Also, so this comment is on topic, please restore the wind burst enchantment to it's original form, or at least let critical hit trigger it. It is not that fun anymore, especially when you consider that wind burst books are actually rarer than the mace itself. Plus that rarity could be just a level one book and you would have to do the ominous trials again to try and get more books to get or upgrade to the level three version. Plus, finding more ominous vaults.