I think the new Ominous potions, while introducing more control, ultimately undermine a fun aspect of the game, which are surprise and curiosity.
I do not think they should be removed. In fact I welcome the change. My problem is that they are now the only way to get bad omen and trigger a raid.
I suggest that killing a raid captain should still give you bad omen without dropping potions, with some changes:
A - The way Raid Omen is applied, giving you some time to cancel the raid, should remain as is.
B - An alternative way to prevent OP farms is to make raids not occur if they have previously been beaten at a certain village, unless the raid is at a higher level than previously beaten.
C - To introduce more choice, Placing a certain ominous banners at villages should fully prevent raids from happening.
D - Killing a Raid Captain during a raid should drop Raid Potions. Much like enchantments, you should be able to combine ominous potions to get higher levels. (1 + 1 = 2, 2 + 2 = 3, 3 + 3 = 4, etc)
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