While I like the effects as a mechanic for spicing up trials, I think they should not be in the form of potions or effects. This is for a few reasons:
A - They are too different from other vanilla potions and effects. Since rather than having a constant applied effect, it only matters upon the mob's death.
B - The effect is minimal, and barely useful.
C - The effects of these potions are non-sensical. I don't have a problem with non-realism, but they do not make sense.
D - recipes for such potions are also unintuitive. I do not think materials such as Stone, Cobwebs, and Slime blocks should be brewable.
Rather than randomly spawning potions, I recommend one of the following changes:
A - Like a sculk catalyst, which activates when nearby mobs die, there should be a trial catalyst, which activates these effects (and more) randomly when nearby mobs die. This can be indicated with particles. Breaking it should take a long time to make it rewarding to break but not easy since the player will be knocked back by mobs. The block should not drop itself.
B - Alternatively, a new mob (Necromancy Illager? Wizard?) could invoke these effects, not dealing damage directly to the player and running away much like an evoker.
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