Your dedicated space for sending us feedback and suggestions for Update 1.21!

13

Ominous Potions as Raid Drops

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  • 2
    Registered User commented
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    The point of thise bottle was to nerf raid farms so that they are harder and take longer to make and operate correctly.

  • 2
    Registered User commented
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    Because players ever since 1 14 have complained about how the farms are too over powered and shoot you into the end game too quick. This us a fix by making raids happen at a delay but also giving you more control to restart the farm with out a bunch of complicated Redstone crap.

  • 1
    Registered User commented
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    Yes, the bottle is a way to nerf raid farms (as well as being a way for Mojang to add more flavor to the game). This is my concern though. My playstyle incorporates a lot of automation. However, with this nerf and previous ones like it, it has been hindered. Likewise, the Minecraft Technical Community might also be annoyed by these changes. I feel that the Minecraft developers, if they wish players to experience the game their way, they should use the carrot (unique rewards [like trial keys for example]) instead of the stick (outright hindering the potential these farms have).

  • 2
    Registered User commented
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    If the farms are too overpowered, why use them? You could just make a rule on your server or for yourself not to use Raid Farms. The way of resetting the farm does not seem so complex in my scenario; however, you do not need to know how it works, just use it. Also, from what I've seen, people already build these farms in the mid to end game, so if you limit them then, it makes it a whole lot harder to enjoy it after beating the Ender Dragon. Quite honestly, it seems like it will hurt a major factor in making the game have longevity.

  • 1
    Registered User commented
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    here me out. maybe you guys aren't seeing it. the rest of the community has been trying to make features that stretch out Minecraft. ill tell you what i mean. since 1.9, players have stayed in content with the fact that Minecraft is so easy to speed run in under an our. it has become easier and easier too with new software to get to milestones in the process easier releasing by the day. as of 2023, the speed run time hit 7 minutes 40 seconds. compared to the confirmed minimum time of 3 hrs to finish cod mw3 2023, this time is absolutely terrible. ever since that has happened the community has become desparate to find ways to extend the game for fear of some dude stepping up and managing to beat the game in under a minute and solidify minecraft's role as a dead game with the most empty boss campaign of all time. this problem has been approached in many ways such as making the ender eyes more expensive, making the nether almost impossible to live in, or just toning up the default difficulty of the game, but at this point, the focus is brought to the trial chambers and 1.21 features. see. if you take the game slowly nowadays, you are still at any time capable of deciding to go fight the dragon one day and getting it over with in under a minute, so players believe that if they stuff progress by making it slower and harder in the most obvious and overpowered ways such as raid farms and villager armor trades, then they can discourage people from fighting the dragon all at once.

  • 0
    Registered User commented
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    Honestly, the way I feel, if you want a reasonable balance, keep the raid farms; however, push them to the late game. You could lock it behind progression, like beating the ender dragon. I simply feel that after the ender dragon is gone, you should be able to have a lot more potential. If people wish to take the game slow, let them. If they desire to speedrun, likewise. Minecraft is a sandbox game, there isn’t one way to play. I am glad to have a worthy opponent in this debate.

  • 1
    Registered User commented
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    Don't raid captains already drop them? I was under the impression that being a patrol leader was the exact same tag as being a raid captain.

  • 1
    Registered User commented
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    It's a little bit different. If you take a raid captain away from the raid, it will become as a patrol captain. Likewise with a patrol captain: they would join the raid if close enough. While the differences are minor (like being able to give bad omen and drops), the snapshot page specifically says that they have to be killed outside the raid in order to get the potion.

  • 2
    Registered User commented
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    it doesn't make sense to add an OP weapon that can one shot any player. Then take away our raid farms are best way to counter the mace with Totems. so, I'm asking that you make the pillager raid captains give you the effect of raid bad omen when you kill them like they did before but also have a 50% chance to drop the potion too. so that raid farms work and it makes more sense because the pillagers want to get back at you for killing there captain why would they make you have to drink a bottle to do that it makes no sense and doesn't make good lore. lastly, we the players have worked hard to make big redstone stacking raid farms and it will break them if you're going to do this you might as well make java and bedrock redstone the same. If you want to nerf raid farms there are better ways to do it like making it so that a raid has a cool down for that village before a second raid can spawn. That is my only and biggest complaint about 1.21 other than that the update is awesome! thanks for looking over my feedback.

  • 0
    Registered User commented
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    Now that you point it out, the counterbalance to the mace is a totem. Another counterbalance the raid farm allows is to the villager trading. If you want to have a large trading hall you would need a lot of emeralds to reach their maximum levels. If the pillager were to both give the potion and bad omen, it might seem like a duplication glitch. However, if it were 1/9 chance, then I would see that as balanced.

  • 0
    Registered User commented
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    Another idea would be to be able to make it a splash potion. That would nerf raid farms but not make the game worse while saving players from starting a raid because they accidentily killed a Captain from a patrol.

  • 0
    Registered User commented
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    A solution to this problem would be to make these potions into splash potions and collect them automatically (bc they are stackable), use the witches' gunpowder to make them splash potions and then automatically drop them off the player with a dispenser.

    but mojang would have to add that this is possible