Every armor trim type applies its own perk, as this would make it more worth it to collect all of them.
Suggestions:
-Sentry- Restistance from bad omen effect
-Dune- removes husk hunger effect
-Coast- reduces drowning damage (stacks)
-Wild- Prevents you from setting of tripwires if not set by you
-Tide- reduces mining fatigue
-Ward- reduces darkness effect strength
-Vex- automatically equips totems after they pop
-Rib- Turns wither effect into poison, so it doesn’t kill you
-Snout- Stops piglins for getting angry after you open chests or mine gold
-Eye- stops you from angering endermen by looking at them
-Spire- reduces fall damage caused by levitation
-Silence- stops you from setting off skulk shriekers via skulk sencors
-Archeology trims- prohibits village iron golems from attacking you after you hit a villager
(These are just suggestions, i tried to make the rarer ones more powerful)
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