In Minecraft Bedrock Edition, when you place paintings and armor stands above deny, players can break them, and they can take armor off of armor stands, even if the armor stands are covered in structure void, which I found out can prevent paintings from being broken in some scenarios, but not always. This can create issues on maps that use armor stands and/or paintings that aren’t intended to be broken (e.g. players can access armor not intended to be taken, paintings can break and expose secret areas/entrances, etc). Since deny is supposed to prevent players from breaking anything, can you make it so that paintings and armor stands can’t be broken when deny is placed below? It would help out a lot with mapmaking.
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