Disclaimer: I like to drone on about features and details to make sure they are done right and don't break minecraftiness. First. Add even more height to these enormous new features. 450? 500? Around there? Next, Add severall layers of landscape to the generation to separate biomes (but dont make the lines straight cutoffs. The prairie: ocean level to 50 y lvl. Grassy plains and flat land. Hills: 50 to 70 y lvl. Forests and river wind around these less flat areas in the land. Lower montane forest: 70 to 100 y lvl. more lush forests and deciduous forests and groves spawn here. High montane forest: 100 to 150 y lvl overrun by evergreens. Brush starts becoming scarcer. Subalpine: 150 to 190 y lvls. mostly bushes, and tall grass, with juniper tree interspersed. Alpine: 190 to 240 y lvl. Only grass and small shrubs spawn here. Plenty of mountain goats and chipmunks. Craggy peaks and occasional ice caps spawn on these levels. Wind makes new howling ambiant noises through rock formations and valleys. Glacial: y lvl 240 to 280. The clouds are below you. Little to no plant life. Snow is way more common. Glaciers spawn as biomes where you can get ice and avalanches. Astral: 280 to 398 y lvl. The oxygen. Starts getting less. It takes more hunger to climb. High, deeply snow drifted cliffs lead to the top of the world. Updraft can carry elytra up, currents can carry them forward, backward and side to side, and vacuums push you down faster. Snow is extremely deep. Continue to comments.
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