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Let's talk about Wolf Armor!

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  • 12
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    I loved the fact that you added the possibility of dyeing the wolf's armor. Regarding the painting issue, I think it would be interesting if it occurred on the entire armor, changing the main color. The color applied could be very soft, keeping the edges the color of the armadillo's shell, similar to leather armor. 

  • 17
    Registered User commented
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    The new changes allowing customizability are welcome, but it should be enchantable with armor enchants. Wolf AI also needs an upgrade to make them more viable.

  • 18
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    I wish they changed the wolf AI a little. I went to the trial chambers with a friend of mine, and our wolves attacked each other more than they helped in PVP, and they never stopped attacking each other, until they both died

  • 15
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    It would be interesting to have some way for the player to not be able to kill his wolf during PVP and PVE. Many times, I end up accidentally hitting my own wolf, increasing the chance of it dying. It could happen like with Allay, where I couldn't attack my own wolf while it attacks something or someone

  • 21
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    There is an issue in Minecraft where your wolf may stay behind and never teleport to you again. It would be interesting if there was a "whistle" in the game, which immediately calls your pets to you. This way, you would never lose your wolf and your cats in an unfamiliar place again. You could take advantage of those excluded copper horns to take on this function 

  • 13
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    It would be interesting if when you sit your wolf down, it doesn't attack again when it gets up again. It's horrible when I hit a friend of mine, and my wolf keeps attacking him, until one of them dies

  • 6
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    It would be interesting if the lava damage hit the armored wolf much less. Due to errors in the AI, your wolf may throw itself into a pit of lava when facing a mob in the nether, and thus die. As a way to prevent this, lava, in particular, could do much less damage

  • 6
    Registered User commented
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    It would be interesting if other players couldn't take your wolf's armor off. Enemies could use this to easily disarm the pet and kill it faster

  • 8
    Registered User commented
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    If you're not going to color the entire armor when it's dyed, some details in the colored area would be interesting.

  • 4
    Registered User commented
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    maybe there should be a dog armor trim or let armor trims be on dog armor

  • 3
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    It feels strange to essentially be “feeding” your wolf scute to keep it alive as long as it has armor on. I think it makes more sense to use food to top up on health when out adventuring and requiring an anvil to fix the damaged armor. That would mean the wolf has to take some damage, even if it’s just a very small amount. If the wolf’s health would run out before it’s armor would break, food would still be useful and the wolf armor would feel more congruent with player armor.

  • 7
    Registered User commented
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    The wolf armor could have armor trims and enchantments.

  • 2
    Registered User commented
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    The allays should also have armadillo allay armor.

  • 8
    Registered User commented
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    It’s not visually clear enough when wolf armor takes damage. Maybe there could be lots of holes in the wolf armor when it takes damage.

  • 5
    Registered User commented
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    I found the dyes on the armor to be a little weak, there is no strong variation in textures if they could be improved

  • 6
    Registered User commented
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    netherite armor for horses

  • 6
    Registered User commented
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    I agree, we definitely need dog armor enchantment books

  • 9
    Registered User commented
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    It would be interesting if the wolf armor could be enchanted with the things that every armor piece can be enchanted with, like soul speed or thorns.

  • 3
    Registered User commented
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    Too strong in pvp, killing one takes a lot of time away from fighting your opponent who can attack you for free at that point, and you can have as many wolves as you want, really.

  • 2
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    Why is the texture of dyed wolf armor so solid, flat and dull? Why is it so lacking in contrasts, shadows and details? Why is it so bright and saturated, but in a negative way? I don't feel like I'm looking at dyed armor, I feel like I'm looking at a bucket of modern era paint.

  • 4
    Registered User commented
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    It's good to see that it will be possible to dye wolf armor, the problem is that it doesn't look neat. I feel like there are rugs piled on top of the wolf's armor, instead of it being painted.

  • 4
    Registered User commented
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    I think it would be really cool if the wolf's armor was painted entirely, always in a soft tone, with the edges still having the color of the armor. It would be like leather armor, where even if you paint it, there are still leather-colored areas left over.

  • 10
    Registered User commented
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    The system of the wolf not taking damage until the armor breaks is very creative. Can you keep this please?

  • 4
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    The new changes are well considered and add lots of value for players who travel with wolf companions! The amount of protection (plus the previous increase to wolf HP) feels effective and well-balanced, and I wouldn't want the protection to be any higher.

    Communicating the armour's durability is very effective, by emitting particles when taking significant damage and through visual texture changes. However, the inconsistent durability threshold for each damage stage is less intuitive (the texture changes after the first 4 durability points, then the next 16, then the next 24, then breaking after the last 20). I like that the pristine state displays even if the durability is not quite full - this is convenient - but after that, a more even split (4, then 20, 20 and 20) would be more intuitive. Alternatively, there could be one less state, with the final change later on (such as changing at 4, then 30 (or 40), and breaking after 30 (or 20) more) to make it more obvious when the armour needs urgent repair.

    Some of the player concerns about improving wolf survivability are not related to their personal defense, though - wolves can still put themselves in lethal danger (usually to natural hazards like lava or long falls) due to issues with their pathfinding algorithms, so I hope to see pet pathfinding improvements in future :)

  • 0
    Registered User commented
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    You updated the wolf armor so beautifully.... Can you do something similar with the horses please?

  • 2
    Registered User commented
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    This is really cool, but honestly, the texture of the painted armor looks a bit odd. Overall, I think it wouldn't be bad if wolf armor could have blacksmith patterns applied to it instead of being painted. I have some more ideas, but they're quite controversial:

    It would work the same way as with regular human equipment, but I understand it's quite expensive, so each material (gold, diamonds, netherite, etc.) would give different effects to wolves - for example, gold, which is very common in hot biomes, would give the dog less fire damage. I think my idea is clear, but if you don't like this option, I have another one, which is a bit silly.

    Instead of using regular materials (gold, diamonds, netherite, etc.), you could put dye there. Or leave the first part of my idea. Hi from Ukraine :)

  • 0
    Registered User commented
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    dear developers add new sounds for the swamper and add a world change and add new high graphics and changing objects and everything

  • 3
    Registered User commented
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    Excellent update! Wolf armor is finally useful against creepers, lava, fall damage etc. It's great that we can now dye it, I'm glad mojang listens to the community.

    Having said that, the low durability heal of each scute is bad, constantly repairing the armor makes adventure with wolves annoying. One scute needs to heal at least half durability. Better yet, when durability is completely gone, it should still be usable as a "broken wolf armor", giving some defense for the wolves instead, just like before. This way, players don't have to always carry stacks of scutes. Ideally it needs a regen enchant.

    On multiplayer, wolves should reset their attack AI via sitting, because if you accidentally hit a friend, the wolf will permanently target them until it dies. For PvP, wolf armor is balanced & not OP, as you can bypass them with thorns, harming pots, shears.

    I also love the Bogged as it makes swamps & some caves unique! The SE can be slimier & different from skeletons. I like it can be sheared, but obscure mechanics need achievements to hint at players (Also, husks should really drop renewable sands). Future hostile mobs should not be reskins, we need uniques like fishes, arthropods.

    The lesser Bogged HP/firerate makes it manageable on easy/normal mode, which is nice for casual players, but I hope the poison's more challenging on hard mode.

    I like how hardcore's coming to bedrock! I hope I can convert my current world to hardcore & I wish multiplayer hardcore's possible.

  • 5
    Registered User commented
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    I would like to see a message in chat when my wolf’s armor breaks! Thanks!

  • 2
    Registered User commented
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    How about Armadillo Scute Pet Armor instead of specifically Wolf Armor?