The entity component "minecraft:nameable" should have more possible arguments:
1. default_name: The name of the entity will be set to this value, when no other way of naming is used (renaming spawn egg, using a nametag or summoning with preset name)
2. hide: A boolean value, that can either show or hide the name to other entities. It would be really useful for entities, that display a text when the player is close enough, but hide it if they're far away
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