When a wind charge is combined with dye it creates a smoke cloud obscuring vision where even mobs cannot see through, the color of the smoke is dependent on the combination of colors crafted with the wind charge and the duration of the smoke is dependent on the number of different dyes.
This would add a new layer of combat allowing people to throw a dyed charge to heal, prepare, and escape. this would be good for mapmaking and combat while also adding practical use to dyes.
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