This Is part 3 to a seperate post.
The End Warden.
Getting an elytra is pretty easy now, but with the End Warden, it'll have a little twist.
So, you finally have gotten through the shulkers, you can finally grab the elytra, its right in front of you, on the end ship. But, once you grab it, it summons the end warden, but wait, you can just grab the elytra, fly away and go home, right? Well, not really. When the warden gets summoned, you immediately get the blindness effect, you are trapped and cannot escape, you are forced to battle the warden.
Here are the End Warden's Abilities:
Teleportation
The End Warden will be able to teleport, but it'll have a cooldown to ensure it isn't too hard to beat.
"Warden's Breath"
The warden will also have "Warden's Breath like how the dragon has "Dragon's Breath", it will be shot out like the Sonic Boom. The "Warden's Breath will also be able to be used to make lingering potions
New Attack
With this new attack, the warden grabs you and throws you with a force so hard you get shot blocks away. Beware of this attack when near the void, you may get pushed off
These have been what I think would be a great addition to the game, it'll bring a challenge and will be fun for people who want to experience something new in their world, try to find my part 1 and 2 to these, they have the same title. It does not have to be specifically a new warden variant, but it could be a whole new mob using these mechanics. Thanks for taking the time to read this.
Please sign in to leave a comment.
0 Comments