Your dedicated space for sending us feedback and suggestions for Update 1.21!

108

Let's talk about Wind Charges!

Pinned

135 Comments

Please sign in to leave a comment.

Sorted by oldest
  • 2
    Registered User commented
    Comment actions Permalink

    Think it would be cool if you could oxidize copper faster by throwing a wind charge at it.

  • 2
    Registered User commented
    Comment actions Permalink

    I think that Bedrock edition should be updated to match the Java edition off-hand slot. The Mace and the Wind Charge flow really well using the off-hand for Wind Charges, and I think that it is unfair for Bedrock players to miss out on that.

  • 1
    Registered User commented
    Comment actions Permalink

    wind charges must be launched more conveniently thanks to a new weapon... ;)

    https://feedback.minecraft.net/hc/en-us/community/posts/26586804305165-compressed-air-cannon

  • 0
    Registered User commented
    Comment actions Permalink

    Podia ter um cajado de vento criado aparti de duas varas de brisa e uma carga de vento para criar e serve do mesmo jeito mais é tiro infinito já que tem que ficar matando brisa pra ter carga de vento e e gasta muito rápido ainda por cima.

  • 1
    Registered User commented
    Comment actions Permalink

    Now we should be able to throw fireballs

  • 0
    Registered User commented
    Comment actions Permalink

    I would like that when wind charges are in the dispenser, the wind charge itself does not come out, but only particles that will not cause any damage but will push back stronger and the power will depend on the number of dispensers! I was inspired by Warden

  • 1
    Registered User commented
    Comment actions Permalink

    Not sure if this is already a feature but please make it so that wind charges propel primed TnT, fishing rod hooks, dripstone, falling sand, falling gravel, falling dragon egg, people/items in cobwebs.

    Also please make the push on mobs more when using the wind charge on them - it shoots the player further than the mobs.

  • 1
    Registered User commented
    Comment actions Permalink

    Would be great if wind charges could be used to oxidise copper faster!

  • 0
    Registered User commented
    Comment actions Permalink

    Can you please improve the damage

  • 1
    Registered User commented
    Comment actions Permalink

    They should make a Powered wind charge possibly crafted with some copper that cannot be stacked but has 5x the power.

  • 0
    Registered User commented
    Comment actions Permalink

    can make the hitbox increase further and further

  • 0
    Registered User commented
    Comment actions Permalink

    I think the way that you boost yourself in the air is epic and easy to use, but maybe wind charges should be more effective when you throw them at mobs, since it doesn't have much of a noticeable impact.

  • 1
    Registered User commented
    Comment actions Permalink

    Wind Charges are very fun to use and that is why they should become a core mechanic of Minecraft. As it stands right now, Minecraft's movement is a bit tedious if one doesn't have an elytra, so giving the player immediate access to wind charges would make it more fun. For example, climbing a mountain in Minecraft can be boring, but what if you rocket-launched and wall-jumped (people have done that with wind charges) yourself up on top of it; it would open up gateways of creativity regarding how to explore the blocky world.

    To balance the player's wind chargers, they wouldn't do any damage and they would only push back the player who used them. Moreover, there would be a short cooldown on using the wind charges, similar to how they work currently.

    "But wouldn't that remove the niche of the Breeze?" you may ask. To fix this problem, Breezes would drop special wind charges that do inflict damage to enemies and launch them backward, and to a higher degree than that of the player's wind charges. Another way to fix this problem would be to have Breezes occasionally drop a boot enchantment that would increase the power of the player's wind charges and decrease the cooldown on them.

  • 0
    Registered User commented
    Comment actions Permalink

    Unfair with the new mobility changes. You can spam hold people now even with a delay. Please revert movement changes to make this item useful to your parkour communities and so your parkour community doesn't just exit like a large portion of the Java community did after combat updates. Also it's too expensive as an item to have any practical use in survival. 

  • 1
    Registered User commented
    Comment actions Permalink

    I think it works amazing as a “high jump” item for short mobility. Which is really useful sometimes when building or exploring and you just need to jump a couple blocks high, rather then flying with an elytra or teleporting with an ender pearl.

    My only complaint is that they are kind of hard to obtain them in large quantities. It would be nice if there was a better way to farm them so that I can confidently use them consistently for casual high jumping. Maybe breezes should naturally spawn in the dark in trial chambers? So we could mob farm them passively.

    Ender pearls are great for medium mobility, but sometimes are annoying to use when you only need to move a couple blocks vertical. Elytra are very frustrating to use for short distance vertical mobility.