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Let's talk about Vaults!

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  • 0
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    Really hoping to be able to use this to give players loot in adventure maps, but for map makers it would be useful to have the option of not needing a key to give loot, this could then replace chests directly allowing us to balance the loot, but we dont always want to have to use a key to give loot. 

  • 1
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    I feel like the trial key would work better for the copper door, as it does have a lock on its texture. I'd love functional locking doors.

  • 1
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    Maybe the vault should be a new storage option for players and you need a key to open ut and only you can open your vault. You could open it multiple times and only you could open your vault unless you gove another player your exact key, not just another trial key. This would work great for valuable items on SMPs.

  • 3
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    I'd love it if vaults had a chance for lodestones as loot! Currently lodestones are locked to the nether bastions or netherite which is at a point of progression where most people already have a pretty good idea of where their base is at, an overworld alternative would be great!

  • 1
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    I think that it’s good that there are multiple Vaults in each Trial Chamber. Maybe Trial Keys could stop being rewards after you’ve opened all of the Vaults in a particular Trial Chamber so that you don’t end up filling chest space with them.
    A thought I had is that, when a Vault is cycling through the possible items you can get, if you unlock the Vault, the item you are looking at is the reward you get. For example, if the Vault is showing Emeralds, you get Emeralds. This would allow players to not end up with rewards they don’t want. If the item is enchanted, you don’t know what enchantment is on it unless you unlock the Vault. This would give players more of a ‘reward’ and a reason to unlock the Vaults

  • 2
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    Please, something to teleport your wolves to you. Maybe, a horn or something. You can even use the Breeze stick to make a flute

  • 3
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    A repair trim would be nice. By gaining it in the vaults and using it on your armor, it would be half repaired

  • 3
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    Make the vault openable more than 1 time but after the first time, you get bad loot like rotten flesh, bone, iron nuggets, etc...

  • 8
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    The Vault could be used again, perhaps, with a 1 hour cooldown

  • 2
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    Given the role of these vaults inside the trial chambers, I think they should behave more akin to a higher-value chest, with more powerful gear and enchantments alongside the unique loot already inside. I only say this because the loot inside the vaults, apart from the new & unique loot, has only been the same relatively mid-tier armor and utilities.

    Given that the trial chambers serve as a mid-game challenge, the loot in the vaults should accomodate for that, so any type of player on any kind of difficulty are able to make a jump in the game's natural progression, but only if they can find them.

    To do this, have regular chests generate in the trials like in their first snapshot, but make it so vaults can take the place of any said chests under a lower chance. This can do two things:

    1. Elevate the value of the vaults(and the trial key, more on that later*)
    AND
    2. Maintain a balance for players so they can't be spoon-fed to endgame levels of power.

    In short, these vault changes in the trial chambers should be done to provide players with enough power and equipment to atleast survive the nether, after clearing 1-3 of these, on any high difficulty.

    *With this new value, trial keys should have a reduced 1/3 chance of being dispensed by a trial spawner, so every trial chamber you clear leaves the player with one or no extra trial keys, once all vaults have been opened. However, this idea gears closer to inventory management.

    What are your thoughts?

    P.S: Thx for reading!

  • 0
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    This is an AMAZING FEATURE. Please ignore the hate from those who play single player. Or those that want to open it multiple times.
    All it is is a chest that multiple players can get their own loot from. It's brilliant.
    More unique items would be nice though.
    Loot that is worth grinding keys for

  • 4
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    The vaults are a great way to handle loot and chests by allowing multiple players to visit and get value from the same structures. 

    The only change I would like to see made is make the vault the repeatable since the spawners are. Players will end up with an excess amount of keys over an extended period of time with the current system. To balance this new repeatability, have the 2nd and after openings of the vault contain only the lower value and more common items from the loot table (so no armor trims, banners, or heavy cores).

  • 2
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    They keys are very clear what they're for especially for those following the progress even if it's just youtubers your watching for info. The sounds are great, makes it feel like an adventure sandbox game. Which I feel is a great natural progression for the game. It helps taking on the ender dragon less mining all time time for certain things. Don't get me wrong I like mining for things, I don't like having to ask the time, as there is farming and lots of other stuff to do. Also feel that when taking your friends out creates a lot more fun for you all to adventure together and honestly the loot isn't the same for each person which is cool. I might need a chest piece that my friend got while they might need another pairing of leggings etc... I feel this furthers the work of the last bunch of updates that had given minecraft more of a history but still keeping it a sandbox game! The sounds make me feel like I'm in a scary dungeon with some sweet stuff completing it. Not sure if the vaults are supposed to recharge like the spawners of they are great! Currently I have not had one respawn. Otherwise you end with way too many keys. The cool down on spawners and vaults should be increased either way or one or the other. I feel that could mix things up pretty nice. The longer cool down would allow for completion of the trial and do different to encourage exploration to find more and still be encouraged to go back to one's you already did again. Maybe an hour cooldown on both?

  • 7
    Registered User commented
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    Make it so you can re use the vault. Otherwise it will make trial chambers a clear and leave for ever thing, as the best stuff is now in the vault. 

  • 2
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    As much as it’s nice to find them, I don’t think that Armour Trims should be a reward from the Vaults. To me they are not as valuable as enchanted books or diamond armour. Knowing that you could have got something more rewarding than them would be a bit disappointing for me. Just put them inside of the chests dotted around the Trial Chambers. They could be quite rare finds in those chests

  • 8
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    Vaults should be re-usable. Just recycling the time aspect from the trial spawners would be a good start. If a vault can only be used once by each player, after all the players have opened the vaults it just becomes a dead structure for farming. But if the vault is re-usable after 30 minutes (or longer) it gives a reason to return and keep using the trial chamber as intended.

  • 4
    Registered User commented
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    They are really cool, but they need more use in singleplayer. It feels odd to have a totally useless block in every way except on redstone mechanic just sitting around, after you open it.

  • 1
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    La bóveda es un bloque increíble y útil en un servidor o realm pero en un mundo supervivencia en solitario no es muy bueno y propongo la idea de que las bóvedas se reinicien cada dos días para que jugadores nuevos consigan más loot de estás bóvedas y si no que en los mapas de los cartógrafos guíen en exactamente la entrada de las trial chambers

  • 0
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    There is no point in getting rewarded with Iron Armour if you are already wearing Iron Armour. You need at least enchanted Iron Armour just to survive all of the different chambers. It’s understandable if you want another set of Iron Armour for Nether exploration for example but I don’t think you should get it as frequently as other, more rewarding items such as Enchanted Books

  • 3
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    It should be re usable, but each time take 2x more keys. For instance

    First time: 1 keys

    Second time: 2 keys

    Third time: 4 keys

    Fourth time: 8 keys

    You get the idea. It would be increasingly more difficult to open, so it would be worth it to return to the same trial chamber, but you will have to run it many more times for one vault.  

  • 5
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    So for anyone that plays minecraft, you know that new features are added every update.  These new features are only found in ungenerated chunks.  This in itself causes you to explore if you would like to have access to a new tree or mob ext.  Unfortunately the more you explore the further out you need to go causing you to want to save exploring to the next update.  Having the keys open the vaults more than one time is crucial as it gives players the ability to replay a dungeon and allow you to save exploration for the next update as you know you will want to do.  On top of that you will have a structure that you will want to visit over and over.  I was excited along with my kids when they teased a way to get infinite diamonds.  I recently did 3 woodland mansions to get the vex trim.  Now there is no reason to visit those structures again.    This change would give the trial chambers a reason to revisit and would be something different.

  • 1
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    I think the Vault should have a "chance" to be open by a key (from 100% to 33-20%). The more you use it, the lower the chance is going to be (you can easy "teach" this to the player by making the texture of the Vault work same as the Wolf Armor, where it's becoming increasingly "destroyed" or "detexturize", if you want more clarity. This way you don't "punish" players that want to farm a Trial Chamber, but you also incentivize them to go and conquer a new one (since they can evaluate which is more beneficial for their playstyle) and this way you don't need to add another custom timer that's not going to hurt performance.

  • 5
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    1. I hope the Vault can be reset over time to prevent players from exploring the map on a large scale (seriously, non-renewable exploratory content is not friendly to a vanilla server that intends to be open for a long time, and chunk loading is staggering)
    Letting players go to the Trials Chamber is like going to challenge a replica that can be refreshed again and again, and if you don't have anything you want this time, you can go again next time!
    2. Ideas about preventing the loot from being stolen by other players
    (1) Treasure Troves can be turned into ender chest-like containers, which can only be opened and discovered by players who have unlocked the Vault
    (2) You can add an Owner's nbt tag to the drops, and the Owner tag is an item that other players cannot pick up, and the tag lasts for a period of time. Based on the above design, when the player opens the Vault, the Vault sets the Owner tag for the key user for the drop

  • 2
    Registered User commented
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    Enchantment books should go back to the vaults

  • 1
    Registered User commented
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    Make the vault properties - such as restackability, number of keys requiered, a combinations of both or specific loot table for certain amounts of keys - for map makers via creative or commands available 

  • 2
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    With the addition of the ominous vault for the very valuable loot, I think it's worth considering making the normal vaults reusable. As others proposed, this could be combined with the use of excess keys. The number of keys needed could be (maybe even dramatically) increased to balance possible farms

  • 1
    Registered User commented
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    Maybe after you’ve used a vault you can reuse it with a key linked to it so it can act as a chest only you can use, the particles could be different to distinguish it.

  • 3
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    Vaults should be reusable.

    I think (even if it's added in a patch or smaller update) there should be an item, time limit (like X number of Minecraft days), or process to reset vaults. In the short-term having them be a one-time use does encourage exploration (etc.), but long-term for individuals who have their worlds for more than a year or two, it severely limits the fun of trial chambers.

    Personally speaking, the only reason I'd visit a chamber is for the vault. Once the vaults are opened/used there's no reason to visit that area again.

    It doesn't have to be an easy way to reset them, but I do believe there should be a way to reset the vaults. I LOVE the trial chambers and I was excited for them all the up until I found out the vaults are a one-time use; I immediately lost all interest in finding one.

  • 0
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    The ominous vault fixes what most people were worried about.  The Bolt Armor Trim and Guster Banner Pattern become the rare finds of the Vault.  If one person on the server acquires the Armor trim you will be able to infinitely clone it with diamonds making the Guster Banner Pattern the real rare find.  After looking at the loot tables I am ok with the change of the vault being one time per user.

  • 3
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    Vaults need a major rebalance. Since ominous spawners/ reg trial spawners have a quick cool down and can be replayed it’s way too easy to get trial keys and ominous keys. You can accumulate keys way faster then you have a means to spend them.

    Once you use the vaults it can’t be used again so all the keys you can get from the trail spawns are wasted.
    There either needs to be a low chance of getting a key since the vaults are none renewable or the vaults need to be renewable like the trial spawners. Who wants to be able to get 20 keys pretty easy to go who knows how far to reach a trail chamber and still not be able to spend them.

    Another good choice is putting the vaults in other preexisting structures with special loot for that location so it’s actually worth it.

    if you choose to make the vaults renewable just change the loot tables loot rates.