Add new warden ataccks and new blocks an example the sculks roots these would serve as a basis for a new attack by the warden this new added attack would be something like the "rotation" and this attack could be detected thanks to cracks in the ground, the function that the roots would have would be that when the world begins to rotate these roots they can hold you and add a new mechanic when it comes to killing the warden this new mechanic would be that the warden can throw their souls at you three times after those three times the warden would be defenseless and the player would take the opportunity to kill him
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