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Discuss Minecraft's Redstone systems, including automation, circuits, components, and technical gameplay. Share ideas and feedback on Redstone mechanics across Minecraft. Because Java Edition and Bedrock Edition use different Redstone systems, some behaviors will differ between versions. Please tag your posts with Java, Bedrock, or Both where applicable.

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⟨ Java only ⟩ Copper bulb compromise mechanic: variable delay

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    There’s another post almost exactly like this with less polish. It would be good if you posted the image as a comment there. Still a good idea though, but it should be attempted to be implemented on both editions, even if Bedrock’s system might need some changes. It could be part of the current tinkering update if at least Bedrock and Java’s tick system received some parity.