The Trial Vault is supposed to exist as a way to get loot from already looted trial chambers, right? Well, the trial chambers aren't the only structures that suffer from this. Structures like the Jungle and Desert temples, or the Ancient City will also quickly run out of loot on a busy multiplayer server.
But with the Trial Vault, that is something that could be fixed! The three above examples are just the most fitting structures for tha vaults, being ancient ruins and all, but Nether Fortresses, Woodland Mansions, End Cities, etc. could also be fitted with these vaults, if need be. And the vault loot could be set to match the location. It would especially be a good way to distribute more armor templates, since those are some of the rarest items from such structures, and the ones most likely to be snatched up by other players.
The only issue is having to have a glut of Trial Keys, but you are likly to end up having an excess of them after a Trial Chamber anyways, barring some serious rebalancing of key-to-vault ratios.
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