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35

Make the vaults lootable multiple times

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  • 4
    Registered User commented
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    Forgot to mention but, the argument of "the trials spawners already drop loot, so the adventure is repeatable", the loot is trash, the only notable thing are emeralds, which we already have tons of ways to get and the keys, which after deafeating the trials once you have no reason to use them, everything else is, trash, or stuff to help you beat the chambers, but what is the point of defeating more than once if the only things I am getting is stuff to beat the chamber again

  • 1
    Registered User commented
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    A maximum of 2 uses for a vault block per player should be enough. https://feedback.minecraft.net/hc/en-us/community/posts/23567296549901-Vault-Block-should-give-rewards-twice-per-player

    When used by any player, it should have a 15 minute cooldown.

     

  • 1
    Registered User commented
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    Trial Spawners and Vaults were meant to address a problem that has long plagued servers; first player gets the loot. This is great... except for all the other things like pots, chests, dispensers, and the experience of being the first to explore a location.

    The way I see it, the problem isn't just "first player gets the loot". Rather, the real problem is first player gets the exploration experience. In this regard limiting vaults to once-per-player actually contributes to the problem by encouraging players to find and wreck multiple trial chambers.

    Players who want to farm this content are going to do so regardless. This sets up a situation where industrious players will farm keys at one trial chamber to use at other trial chambers. Servers will end up with multiple trial chambers where all the trial spawners are encased in blocks to make getting to the vaults easier. All the pots broken, all the dispensers empty of anything useful or even removed. This is not much different from finding previous structures only to discover they've already been raided.

    Vaults need to be repeatable with a reasonable cooldown. Trial Spawners may be a repeatable challenge, but the contents of the vaults are the real reward. Players should be suitably rewarded for their efforts, not encouraged to farm keys for use elsewhere and wreck multiple trial chambers.